I have no idea what you mean with "object pattern". Could explain it
further?
The image that I posted shows the area where cloth-object collission has to
be tested. Outside the area the cloth won't have any interaction with the
object, so testing for collission isn't needed at all. This way using
complex csg objects in the scene is more efficient in comparison to testing
all the cloth atoms every time step.
Oh man.... my I've got some kind of brain disease.... I hope I'm explaining
things a bit more clearly :-p
--
Apache
http://geitenkaas.dns2go.com/experiments/
apa### [at] yahoocom
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